top of page
Search

6 Must-Know Endgame Patterns Every Beginner Should Learn


A chess position demonstrating the rule of the square endgame technique.


Most endgame mistakes are not calculation errors.


They’re pattern failures.


Beginners often reach winning endgames and still draw or lose because they don’t recognize the position in front of them.


Endgames repeat. If you know the patterns, you know what to do.


Here are 6 endgame patterns that decide the majority of beginner games, along with the simple plan for each.


The examples are interactive. Click the arrows at the bottom of each embedded window or use the arrow keys to navigate through the moves.


1. King + Queen vs King Mate - The Knight’s Distance Box Method

Position: King + Queen vs King


Plan: Box out the enemy king, bring in your king, and deliver mate on any of the four edges of the board.


  1. The Knight’s Distance Rule

    Keep your queen a knight's distance away from the enemy king (move 1-8 below).


  1. Banish the King

    Cut the king off on the edge of the board, then bring your king over (move 9-12 below).


  1. Checkmate

    Deliver checkmate with your queen, defended by your king (move 13 below).


Common Mistake: Repeatedly checking the king or stalemating the king in the corner.


Key Idea: If you know this three step method, checkmating with king + queen becomes much easier.



2. Activate your King - The Sleeping Giant

Position: All major and minor pieces are off the board, so there are no mating threats. Only kings and pawns remain.


Plan: Bring your king toward the center or toward weak pawns. In this example, it's both.


  1. The Centralization Rule

    Move your king toward the center immediately (move 1-2 below). Central squares give your king access to both sides of the board and nearby pawn breaks.


  1. Invade the Weakness

    Advance your king toward weak or isolated pawns (move 3-7). Attack them directly instead of pushing your own pawns first.


  1. Convert the Advantage

    Once you have an advantage due to the king's penetration, convert by pushing your passed pawn to the promised land (move 8-12).


Common Mistake: Leaving the king passive while pushing pawns alone.


Key Idea: In the endgame, kings are safer and become powerful attacking pieces. Treat your king like a piece, not something to safeguard.



3. Rolling Out the Red Carpet (Escorting Passed Pawns)

Position: You have a passed pawn and your king is nearby. The enemy king is trying to stop promotion.


A chess position demonstrating the roll out the red carpet principle which is about escorting a passed pawn to promotion.

Plan: Move your king forward before you move your pawn. Use your king to clear the path and control key promotion squares.


  1. King First, Roll Out the Red Carpet

    Move your king forward. Your king now defends the e6, e7, and e8 squares (move 1 below).


  1. Escort the Pawn Home

    Now, you can safely push your pawn forward no matter where black moves their king (moves 2 & 3).


Common Mistake: Pushing the pawn first and allowing the enemy king to gain opposition or blockade.


Key Idea: In king and pawn endgames, the king is the bodyguard. Clear the path first. Then advance.



4. The Rule of the Square (Winning Pawn Races)

Position: A pawn is racing toward promotion while the enemy king is chasing.


Plan: Draw an imaginary square from the pawn to the promotion square.


Use that square to determine whether the king can catch the pawn.


A chess position demonstrating the rule of the square pattern, which is a shortcut to how to stop a passed pawn from promotion.
The king is inside the square, so black is able to stop the pawn.
  1. Build the Square

    Visualize a square starting from the pawn and extending to the promotion square. The pawn’s current square forms one corner (h4 below). The promotion square forms the opposite corner (h8).


  1. Check the King's Position

    If the enemy king is inside the square, it can catch the pawn.

    If the king is outside the square, it cannot catch the pawn.


  1. Decide Immediately

    Once you identify whether the king is inside or outside, you already know the result of the race. No deep calculation is needed.


    In this example, the king is inside the square, so Black is able to stop the pawn.


Common Mistake: Calculating move by move instead of using the square shortcut.


Key Idea: The Rule of the Square replaces calculation with geometry. See the square, know the outcome.



5. Opposition (Winning King & Pawn Endgames)

Position: Kings face each other on the same rank or file with one square between them.


Plan: Take the opposition, force the enemy king backward, then escort your pawn to promotion.


  1. Understand the Opposition

Opposition occurs when kings face each other with one square between them. The player not to move has the opposition.


In the example below, Black has the opposition because it is White’s move. White gains the opposition by pushing the pawn.


  1. Take the Opposition

    Step into opposition at the right moment (move 1 below). This forces the enemy king to yield ground.


  1. Force the King Back

    Use the opposition to drive the enemy king backward (moves 2–5). Each move should restrict the opponent’s access to key squares.


  1. Roll Out the Red Carpet

    Advance your king into the critical squares (moves 6–8).


    In this example, Kf7 defends the pawn’s promotion path on e6, e7, and e8.


  1. Push the Pawn

    Once your king controls the key squares, push the pawn confidently (moves 9–11).


Common Mistake: Pushing the pawn too early and losing control of key squares that your king should dominate first.


Key Idea: Opposition is about tempo. Control the move, control the squares, control the endgame.




6. Passed Pawn Basics (Create It, Support It, Push It)

Position: Pawns and two minor pieces remain on the board, and you have the opportunity to create a passed pawn.


Plan: Create a passed pawn, support it properly, then advance it at the right moment.


  1. What is a Passed Pawn?

    A passed pawn is a pawn with no opposing pawn in front of it or on adjacent files. Nothing can stop it except enemy pieces.


  1. Create it

    Trade or advance pawns to create a passed pawn (moves 1–2 below). Often this comes from a pawn break or a capture sequence.


  2. Support It

    Support your passed pawn with your king or pieces (moves 3–4). A passed pawn is strongest when it is protected.


  1. Push It

    Once supported and safe, advance the pawn confidently (moves 5-6)


Common Mistake: Pushing a passed pawn that is threatened and unsupported.


Key Idea: Passed pawns win games, but only when backed up. Create it. Support it. Then push it.




Final Thought


If you keep “almost winning” games, this is why.


Learn these patterns, and endgames stop being scary and start becoming comfortable.


Book your first lesson free with C3Chess.


Free 60-Minute Intro Lesson
1h
Book Now


Like this post? Make sure to check out my other blog posts:


 
 
 

Comments


bottom of page